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UpdateSubresourceSafe<T>(T[],Resource,Int32,Int32,Int32,Int32,Boolean) メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > DeviceContext クラス > UpdateSubresourceSafe メソッド : UpdateSubresourceSafe<T>(T[],Resource,Int32,Int32,Int32,Int32,Boolean) メソッド
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'宣言
 
Public Overloads Sub UpdateSubresourceSafe(Of T As {New, Struct})( _
   ByVal data() As T, _
   ByVal resource As Resource, _
   ByVal srcBytesPerElement As System.Integer, _
   Optional ByVal subresource As System.Integer, _
   Optional ByVal rowPitch As System.Integer, _
   Optional ByVal depthPitch As System.Integer, _
   Optional ByVal isCompressedResource As System.Boolean _
) 
public void UpdateSubresourceSafe<T>( 
   T[] data,
   Resource resource,
   System.int srcBytesPerElement,
   System.int subresource,
   System.int rowPitch,
   System.int depthPitch,
   System.bool isCompressedResource
)
where T: new(), struct

パラメータ

data
resource
srcBytesPerElement
subresource
rowPitch
depthPitch
isCompressedResource

型パラメータ

T
参照

DeviceContext クラス
DeviceContext メンバ
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